Studying breaking waves with Dr. Donald House during Pacific Graphics '07 Conference (Maui, Hawaii). Things you gotta do in the name of research!

Resourses

Hair Model Files The hair models I used for my earlier research projects have been online for a long time. They have been used by many researchers for various hair-related computer graphics research projects. You can download and use them as well.

Yarn-level Cloth Model Files You can download and use the yarn-level cloth models I prepared for your personal or research projects.

Research Projects

Go to the project pageLighting Grid Hierarchy

Can Yuksel, Cem Yuksel

Lighting grid hierarchy as a solution to the many-lights problem that is temporally stable and provides superior performance by precomputing shadows. For rendering explosions, we convert the volume lighting data into many point lights.
Go to the project pageHair Mesh Simulation

Kui Wu, Cem Yuksel

Leveraging existing simulation models for sheet-based cloth simulation, we introduce a volumetric force model for incorporating hair interactions inside the hair mesh volume, providing robust hair simulation at real-time frame rates.
Go to the project pageSample Elimination for Poisson Disk Sets

Cem Yuksel

Sample Elimination is a different approach to generating Poisson Disk sample sets. The new Weighted Sample Elimination method is easy to implement, computationally efficient, works in any domain, scales well to high dimensions, and allows progressive (adaptive) sampling.
Go to the project pageStitch Meshes

Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve Marschner

Stitch meshes provide a practical way of modeling knitted garments for yarn-level simulation. We begin with a low-poly model surface and produce the final results through physically based yarn-level relaxation.
Go to the project pageHair Meshes

Cem Yuksel, Scott Schaefer, John Keyser

Hair meshes bring hair modeling close to modeling polygonal surfaces, providing artists direct control over the shape of the hair model and giving them the ability to model the exact hair shape they desire. This method is used in Hair Farm plugin for 3ds Max.
Go to the project pageMesh Colors

Cem Yuksel, John Keyser, Donald H. House

Mesh colors provide an alternative to texture mapping. Colors are directly associated with the 3D model avoiding all problems caused by mapping. It is a perfect structure for applications like 3D painting and storing data on meshes (such as baking ambient occlusion).
Go to the project pageParameterization of Catmull-Rom Curves

Cem Yuksel, Scott Schaefer, John Keyser

The behavior of Catmull-Rom curves heavily depends on the choice of parameter values at the control points. We analyze a class of parameterizations and show that curves with centripetal parameterization contain properties that no other curves in this family possess.
Go to the project pageReal-time Caustics from Height Fields

Cem Yuksel, John Keyser

This project is about a two-pass algorithm for caustics computation that is extremely fast and produces high quality results. This algorithm is targeted for commonly used height field representations of water and a planar caustic-receiving surface.
Go to the project pageDual Scattering for Hair

Arno Zinke, Cem Yuksel, Andreas Weber, John Keyser

Dual scattering offers an extremely fast approximation of multiple scattering in hair. Its simplicity allows GPU implementation for real-time hair rendering and it requires no parameter tuning to achieve realistic results with arbitrary lighting conditions.
Go to the project pageWave Particles

Cem Yuksel, Donald H. House, John Keyser

This is a new method for the real-time simulation of fluid surface waves and their interactions with floating objects. The method is based on the new concept of wave particles, which offers a simple, fast, and unconditionally stable approach to wave simulation.
Go to the project pageDeep Opacity Maps

Cem Yuksel, John Keyser

This is a new method for computing shadows from semi-transparent objects like hair suitable for real-time rendering. Extending the concept of opacity shadow maps, deep shadow maps method significantly improves the quality and the speed of shadow computation.
Go to the project pageHair Rendering with Global Illumination

Cem Yuksel, Ergun Akleman, John Keyser

Both hair rendering and global illumination are known to be computationally expensive In this project we explore possible solutions for efficiently rendering hair with global illumination to make it affordable for computer graphics applications.
Go to the project pageGradient Space Projection

Cem Yuksel

This is a method for handling projections onto the hemisphere by practically converting the hemisphere to an infinite plane. The motivation of this project was to replace Monte Carlo ray tracing used in gathering indirect illumination by a projection based alternative.

Publication List

Cem Yuksel, Mesh Color Textures, High-Performance Graphics (HPG 2017)
Project PagePaperPaper - High QualityPublisher's PageBibTeX
Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand, Dual Streaming for Hardware-Accelerated Ray Tracing, High-Performance Graphics (HPG 2017)
Publisher's PageBibTeX
Can Yuksel, Cem Yuksel, Lighting Grid Hierarchy for Self-illuminating Explosions, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017), 36, 4, 2017
Project PagePaperPaper - High QualityImplementation NotesPublisher's PageYoutube VideoBibTeX
Kui Wu, Cem Yuksel, Real-time Fiber-level Cloth Rendering, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2017), 3rd Best Paper Award & 2nd Best Presentation Award
Project PagePaperPublisher's PageYoutube VideoBibTeX
Le Liu, Alexander Boone, Ian Ruginski, Lace Padilla, Mary Hegarty, Sarah Creem-Regehr, William Thompson, Cem Yuksel, Donald H. House, Uncertainty Visualization by Representative Sampling from Prediction Ensembles, IEEE Transactions on Visualization and Computer Graphics, PP, 99, 2016
Publisher's PageBibTeX
Kui Wu, Cem Yuksel, 3D Modeling of Knittable Structures with Stitch Meshes, Proceedings of the Fiber Society 2016 Technical Conference
Project PageBibTeX
Cem Yuksel, Mesh Colors with Hardware Texture Filtering, ACM SIGGRAPH 2016 Talks
Project PageAbstractPublisher's PageBibTeX
Ian Mallett, Cem Yuksel, Parameterization of Tabulated BRDFs, Proceedings of the 33rd Computer Graphics International, 2016
Publisher's PageBibTeX
Kui Wu, Cem Yuksel, Real-time Hair Mesh Simulation, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2016)
Project PagePaperPublisher's PageYoutube VideoBibTeX
Ian Mallett, Cem Yuksel, Amit Prakash, Adaptive Deferred Shading, Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Publisher's PageBibTeX
Cem Yuksel, Hardware Accelerated Mesh Colors, Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, Best poster award
Project PageAbstractPublisher's PageBibTeX
Cem Yuksel, Sample Elimination for Generating Poisson Disk Sample Sets, Computer Graphics Forum (Proceedings of EUROGRAPHICS 2015), 34, 2, 2015
Project PagePaperPublisher's PageYoutube VideoBibTeX
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve Marschner, Stitch Meshes for Modeling Knitted Clothing with Yarn-level Detail, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012), 31, 3, 2012
Project PagePaper - PreprintPaper - Preprint - High ResolutionPublisher's PageYoutube VideoBibTeX
Cem Yuksel, Scott Schaefer, John Keyser, Parameterization and Applications of Catmull-Rom Curves, Computer Aided Design, 43, 7, 2011
Project PagePaper - PreprintPublisher's PageBibTeX
Cem Yuksel, Real-time Water Waves with Wave Particles, PhD. Thesis, Texas A&M University, 2010
Project PageDissertationBibTeX
Cem Yuksel, John Keyser, Donald H. House, Mesh colors, ACM Transactions on Graphics, 29, 2, 2010
Project PageRevised Paper*SIGGRAPH 2010 SlidesPublisher's PageBibTeX
Cem Yuksel, Sarah Tariq, Advanced techniques in real-time hair rendering and simulation, ACM SIGGRAPH 2010 Courses
Course PageCourse NotesPublisher's PageBibTeX
Cem Yuksel, Scott Schaefer, John Keyser, Hair Meshes, ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2009), 28, 5, 2009
Project PagePaper - PreprintSlidesPublisher's PageYoutube VideoBibTeX
Cem Yuksel, Hair Meshes, US and International Patent, 2011
Project PageBibTeX
Cem Yuksel, John Keyser, Fast Real-time Caustics from Height Fields, The Visual Computer (Proceedings of CGI 2009), 25, 5-7, 2009
Project PagePaper - PreprintSlidesPublisher's PageBibTeX
Cem Yuksel, Scott Schaefer, John Keyser, On the Parameterization of Catmull-Rom Curves, 2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Project PagePaper - PreprintSlidesPublisher's PageBibTeX
Mayank Singh, Cem Yuksel, Donald H. House, Fast Occlusion Sweeping, Advances in Visual Computing (Proceedings of ISVC 2009)
Paper - PreprintPublisher's PageBibTeX
Arno Zinke, Cem Yuksel, Andreas Weber, John Keyser, Dual Scattering Approximation for Fast Multiple Scattering in Hair, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2008), 27, 3, 2008
Project PagePaper - PreprintPublisher's PageYoutube VideoBibTeX
Cem Yuksel, Dual Scattering for Real-Time Multiple Scattering in Hair, ACM SIGGRAPH 2008 Computer Animation Festival
Project PagePaperPublisher's PageYoutube VideoBibTeX
Cem Yuksel, John Keyser, Donald H. House, Mesh Colors, Technical Report, Department of Computer Science, Texas A&M University, 2008
Project PageTech ReportBibTeX
Cem Yuksel, John Keyser, Deep Opacity Maps, Computer Graphics Forum (Proceedings of EUROGRAPHICS 2008), 27, 2, 2008
Project PagePaperSlidesPublisher's PageBibTeX
Cem Yuksel, Gradient Space Projection, Computer Graphics International 2008
Project PagePaper - PreprintBibTeX
Cem Yuksel, Donald H. House, John Keyser, Wave Particles, ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007), 26, 3, 2007
Project PagePaper - PreprintPublisher's PageYoutube VideoBibTeX
Cem Yuksel, Wave Particles, ACM SIGGRAPH 2007 Computer Animation Festival
Project PageAbstractPublisher's PageYoutube VideoBibTeX
Cem Yuksel, Donald H. House, John Keyser, Implementing Wave Particles for Real-time Water Waves with Object Interaction, ACM SIGGRAPH 2007 Sketches
Project PageAbstractSlidesPublisher's PageBibTeX
Cem Yuksel, Donald H. House, John Keyser, Implementing Wave Particles for Real-time Water Waves with Object Interaction, ACM SIGGRAPH 2007 Research Posters
Project PageAbstractSlidesPublisher's PageBibTeX
Cem Yuksel, Ergun Akleman, John Keyser, Practical Global Illumination for Hair Rendering, Proceedings of Pacific Graphics 2007
Project PagePaper - PreprintPublisher's PageBibTeX
Cem Yuksel, John Keyser, Deep Opacity Maps, Technical Report, Department of Computer Science, Texas A&M University, 2007
Project PageTech ReportBibTeX
Cem Yuksel, Ergun Akleman, Rendering hair with global illumination, ACM SIGGRAPH 2006 Research Posters
Project PagePublisher's PageBibTeX
Zeki Melek, David Mayerich, Cem Yuksel, John Keyser, Visualization of Fibrous and Thread-like Data, IEEE Transactions on Visualization and Computer Graphics, 12, 5, 2006
Publisher's PageBibTeX
Bei Xu, Cem Yuksel, Ali Abur, Ergun Akleman, 3D Visualization of Power System State Estimation, Electrotechnical Conference, 2006. MELECON 2006. IEEE Mediterranean
Publisher's PageBibTeX
Ergun Akleman, Cem Yuksel, On a Family of Symmetric, Connected and High Genus Sculptures, Bridges London: Mathematics, Music, Art, Architecture, Culture, 2006
Publisher's PageBibTeX
Cem Yuksel, Ergun Akleman, Rendering hair-like objects with indirect illumination, ACM SIGGRAPH 2005 Sketches
Project PagePublisher's PageBibTeX
Cem Yuksel, Gradient Space Projection, M.S. Thesis, Bogazici University, 2003
Project PageBibTeX