| Bind() const | GLRenderBuffer< TEXTURE_TYPE > | |
| BindTexture() const | GLRenderBuffer< TEXTURE_TYPE > | |
| BindTexture(int textureUnit) const | GLRenderBuffer< TEXTURE_TYPE > | |
| bufferHeight | GLRenderBuffer< TEXTURE_TYPE > | protected |
| bufferWidth | GLRenderBuffer< TEXTURE_TYPE > | protected |
| BuildTextureMipmaps() | GLRenderBuffer< TEXTURE_TYPE > | |
| Delete() | GLRenderBuffer< TEXTURE_TYPE > | |
| depthbufferID | GLRenderBuffer< TEXTURE_TYPE > | protected |
| framebufferID | GLRenderBuffer< TEXTURE_TYPE > | protected |
| GenerateBuffer() | GLRenderBuffer< TEXTURE_TYPE > | protected |
| GetID() const | GLRenderBuffer< TEXTURE_TYPE > | |
| GetTextureID() const | GLRenderBuffer< TEXTURE_TYPE > | |
| GLRenderBuffer() | GLRenderBuffer< TEXTURE_TYPE > | |
| Initialize(bool useDepthBuffer) | GLRenderTexture< TEXTURE_TYPE > | |
| Initialize(bool useDepthBuffer, int numChannels, GLsizei width, GLsizei height, GL::Type type=GL::TYPE_UBYTE) | GLRenderTexture< TEXTURE_TYPE > | |
| IsComplete() const | GLRenderBuffer< TEXTURE_TYPE > | |
| IsNull() const | GLRenderBuffer< TEXTURE_TYPE > | |
| IsReady() const | GLRenderBuffer< TEXTURE_TYPE > | |
| prevBufferID | GLRenderBuffer< TEXTURE_TYPE > | mutableprotected |
| prevViewport | GLRenderBuffer< TEXTURE_TYPE > | mutableprotected |
| Resize(int numChannels, GLsizei width, GLsizei height, GL::Type type=GL::TYPE_UBYTE) | GLRenderTexture< TEXTURE_TYPE > | |
| SetSize(GLsizei width, GLsizei height) | GLRenderBuffer< TEXTURE_TYPE > | protected |
| SetTextureAnisotropy(float anisotropy) | GLRenderBuffer< TEXTURE_TYPE > | |
| SetTextureFilteringMode(GLenum magnificationFilter=0, GLenum minificationFilter=0) | GLRenderBuffer< TEXTURE_TYPE > | |
| SetTextureMaxAnisotropy() | GLRenderBuffer< TEXTURE_TYPE > | |
| SetTextureNoAnisotropy() | GLRenderBuffer< TEXTURE_TYPE > | |
| SetTextureWrappingMode(GLenum wrapS, GLenum wrapT) | GLRenderBuffer< TEXTURE_TYPE > | |
| texture | GLRenderBuffer< TEXTURE_TYPE > | protected |
| Unbind() const | GLRenderBuffer< TEXTURE_TYPE > | |
| ~GLRenderBuffer() | GLRenderBuffer< TEXTURE_TYPE > | |