GLTexture1< TEXTURE_TYPE > Member List
This is the complete list of members for GLTexture1< TEXTURE_TYPE >, including all inherited members.
Bind() const | GLTexture< TEXTURE_TYPE > | |
Bind(int textureUnit) const | GLTexture< TEXTURE_TYPE > | |
BuildMipmaps() | GLTexture< TEXTURE_TYPE > | |
Delete() | GLTexture< TEXTURE_TYPE > | |
GetID() const | GLTexture< TEXTURE_TYPE > | |
GLTexture() | GLTexture< TEXTURE_TYPE > | |
Initialize() | GLTexture< TEXTURE_TYPE > | |
IsNull() const | GLTexture< TEXTURE_TYPE > | |
SetAnisotropy(float anisotropy) | GLTexture< TEXTURE_TYPE > | |
SetFilteringMode(GLenum magnificationFilter, GLenum minificationFilter) | GLTexture< TEXTURE_TYPE > | |
SetImage(GLenum textureFormat, GLenum dataFormat, GLenum dataType, void const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImage(GLenum textureFormat, GLenum dataFormat, T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImage(GL::Type textureType, T const *data, int numChannels, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImage(T const *data, int numChannels, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageR(GL::Type textureType, T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageR(T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageRG(GL::Type textureType, T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageRG(T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageRGB(GL::Type textureType, T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageRGB(T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageRGBA(GL::Type textureType, T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetImageRGBA(T const *data, GLsizei width, int level=0) | GLTexture1< TEXTURE_TYPE > | |
SetMaxAnisotropy() | GLTexture< TEXTURE_TYPE > | |
SetNoAnisotropy() | GLTexture< TEXTURE_TYPE > | |
SetWrappingMode(GLenum wrapS) | GLTexture1< TEXTURE_TYPE > | |
Type() const | GLTexture< TEXTURE_TYPE > |