Files Class List
GLTexture3< TEXTURE_TYPE > Member List

This is the complete list of members for GLTexture3< TEXTURE_TYPE >, including all inherited members.

Bind() constGLTexture< TEXTURE_TYPE >
Bind(int textureUnit) constGLTexture< TEXTURE_TYPE >
BuildMipmaps()GLTexture< TEXTURE_TYPE >
Delete()GLTexture< TEXTURE_TYPE >
GetID() constGLTexture< TEXTURE_TYPE >
GLTexture()GLTexture< TEXTURE_TYPE >
Initialize()GLTexture< TEXTURE_TYPE >
IsNull() constGLTexture< TEXTURE_TYPE >
SetAnisotropy(float anisotropy)GLTexture< TEXTURE_TYPE >
SetFilteringMode(GLenum magnificationFilter, GLenum minificationFilter)GLTexture< TEXTURE_TYPE >
SetImage(GLenum textureFormat, GLenum dataFormat, GLenum dataType, void const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImage(GLenum textureFormat, GLenum dataFormat, T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImage(GL::Type textureType, T const *data, int numChannels, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImage(T const *data, int numChannels, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageR(GL::Type textureType, T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageR(T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageRG(GL::Type textureType, T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageRG(T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageRGB(GL::Type textureType, T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageRGB(T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageRGBA(GL::Type textureType, T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetImageRGBA(T const *data, GLsizei width, GLsizei height, GLsizei depth, int level=0)GLTexture3< TEXTURE_TYPE >
SetMaxAnisotropy()GLTexture< TEXTURE_TYPE >
SetNoAnisotropy()GLTexture< TEXTURE_TYPE >
SetWrappingMode(GLenum wrapS, GLenum wrapT, GLenum wrapR)GLTexture3< TEXTURE_TYPE >
Type() constGLTexture< TEXTURE_TYPE >