Hair Meshes
The hair mesh model on the left is used for modeling the hair on the right. This right image is the frontispiece of SIGGRAPH Asia 2009 proceedings.
The model is prepared by Lee Perry-Smith
using Hair Meshes (more specifically Hair Farm, the ultime hair plugin for 3ds Max).
Abstract
Despite the visual importance of hair and the attention paid to hair modeling in the graphics research, modeling realistic hair still remains a very challenging task that can be performed by very few artists. In this paper we present hair meshes, a new method for modeling hair that aims to bring hair modeling as close as possible to modeling polygonal surfaces. This new approach provides an artist with direct control of the overall shape of the hair, giving them the ability to model the exact hair shape they desire. We use the hair mesh structure for modeling the hair volume with topological constraints that allow us to automatically and uniquely trace the path of individual hair strands through this volume. We also define a set of topological operations for creating hair meshes that maintain these constraints. Furthermore, we provide a method for hiding the volumetric structure of the hair mesh from the end user, thus allowing artists to concentrate on manipulating the outer surface of the hair as a polygonal surface. We explain and show examples of how hair meshes can be used to generate individual hair strands for a wide variety of realistic hair styles.
Hair meshes are protected by US and Internal patents. Hair Meshes form the core of my Hair Farm software. If you would like to use hair meshes in your personal/commercial applications or for research purposes, please contact me.
Images
Another hair mesh model and the final hair strands generated from this hair mesh.
The model is prepared by Lee Perry-Smith
using Hair Farm, the ultime hair plugin for 3ds Max.
Two different hairstyles generated using the same hair mesh.
The models are prepared by Lee Perry-Smith
using Hair Farm, the ultime hair plugin for 3ds Max.
A complicated hair mesh example, showing that hair meshes can be used, if desired, in a similar fashion to wisp modeling.
The model is prepared by Lee Perry-Smith
using Hair Farm, the ultime hair plugin for 3ds Max.
The same hair mesh can be used for generating multiple groups of hair strands,
which can be styled differently. This is very useful for easily creating fly-aways.