Education
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2006 - 2010PhD in Computer Science, Texas A&M University
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2004 - 2006Visualization Sciences, Texas A&M University
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2003 - 2004Visual Arts & Communication Design, Sabanci University, Turkey
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2000 - 2003MS in Computer Engineering, Bogazici University, Turkey
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1995 - 2000BS in Physics, Bogazici University, Turkey
Professional Appointments/Employment
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2019 - presentAssociate Professor (with tenure), Kahlert School of Computing, University of Utah
Teaching and running a computer graphics research lab. -
2009 - presentFounder of Cyber Radiance LLC.
Working on Hair Farm, a leading hair plugin for 3ds Max. -
2022 - 2024Senior Scientist, Roblox Research
Working on and managing research projects. -
2012 - 2019Assistant Professor, School of Computing, University of Utah
Teaching and running a computer graphics research lab. -
2018 - 2019Guest Associate Professor, Graduate School of Science and Technology, Keio University, Japan
Working with Dr. Issei Fujishiro and his students on computer graphics research projects. -
2010 - 2012Postdoctoral Fellow in Computer Science, Cornell University
Worked with Dr. Doug James on graphics research projects. -
2006 - 2010Research Assistant in Computer Science, Texas A&M University
Worked on several different research projects in graphics. -
2004 - 2006Research Assistant in Visualization Sciences, Texas A&M University
Worked on hair rendering with global illumination. -
2002 - 2004Teaching & Research Assistant in Sabanci University, Turkey
Taught graduate and undergraduate level courses, worked on computer vision based research projects. -
1998 - 2003Teaching & Research Assistant in Bogazici University, Turkey
Taught several graduate & undergraduate level classes, worked on global illumination and rendering algorithms. -
1999 - 2003Research Assistant in Bogazici University Pattern Analysis & Machine Vision Lab, Turkey
Worked on several graphics & vision research projects.
Publications
Journal Papers
- Chun Yuan*, Haoyang Shi*, Lei Lan, Yuxing Qiu, Cem Yuksel, Huamin Wang, Chenfanfu Jiang, Kui Wu, Yin Yang, “Volumetric Homogenization for Knitwear Simulation,” ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2024), 43, 6, 2024, (*Joint First Authors).
- Anka He Chen, Ziheng Liu, Yin Yang, Cem Yuksel, “Vertex Block Descent,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024), 43, 4, 2024.
- Song Zhang*, Daqi Lin*, Markus Kettunen, Cem Yuksel, Chris Wyman, “Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024), 43, 4, 2024, (*Joint First Authors).
- Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu, “Real-Time Physically Guided Hair Interpolation,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2024), 43, 4, 2024.
- Cem Yuksel, “Skill-Based Matchmaking for Competitive Two-Player Games,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of I3D 2024), 7, 1, 2024.
- Jacob Haydel, Cem Yuksel, Larry Seiler, “Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing,” ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2023), 42, 6, 2023.
- Anka He Chen, Elie Diaz, Cem Yuksel, “Shortest Path to Boundary for Self-Intersecting Meshes,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023), 42, 4, 2023.
- Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu, “Sag-Free Initialization for Strand-Based Hybrid Hair Simulation,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023), 42, 4, 2023, Best Technical Paper Award, Honorable Mention.
- Jerry Hsu, Nghia Truong, Cem Yuksel, Kui Wu, “A General Two-Stage Initialization for Sag-Free Deformable Simulations,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022), 41, 4, 2022.
- Daqi Lin*, Markus Kettunen*, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel, Chris Wyman, “Generalized Resampled Importance Sampling: Foundations of ReSTIR,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022), 41, 4, 2022, (*Joint First Authors).
- Cem Yuksel, “High-Performance Polynomial Root Finding for Graphics,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2022), 5, 3, 2022.
- Tianyu Li*, Wenyou Wang*, Daqi Lin, Cem Yuksel, “Virtual Blue Noise Lighting,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2022), 5, 3, 2022, (*Joint First Authors), Wolfgang Straßer Best Paper Award, 3rd place.
- Daqi Lin, Chris Wyman, Cem Yuksel, “Fast Volume Rendering with Spatiotemporal Reservoir Resampling,” ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021), 40, 6, 2021.
- Nghia Truong, Cem Yuksel, Chakrit Watcharopas, Joshua A. Levine, Robert M. Kirby, “Particle Merging-and-Splitting,” IEEE Transactions on Visualization and Computer Graphics, 2021.
- Daqi Lin, Larry Seiler, Cem Yuksel, “Hardware Adaptive High-Order Interpolation for Real-Time Graphics,” Computer Graphics Forum (Proceedings of HPG 2021), 40, 8, 2021, Wolfgang Straßer Best Paper Award, 2nd place.
- Kui Wu, Marco Tarini, Cem Yuksel, Jim McCann, Xifeng Gao, “Wearable 3D Machine Knitting,” IEEE Transactions on Visualization and Computer Graphics, 2021.
- Ian Mallett, Larry Seiler, Cem Yuksel, “Patch Textures: Hardware Support for Mesh Colors,” IEEE Transactions on Visualization and Computer Graphics, 2020.
- Elena Vasiou, Konstantin Shkurko, Erik Brunvand, Cem Yuksel, “Mach-RT: A Many Chip Architecture for High-Performance Ray Tracing,” IEEE Transactions on Visualization and Computer Graphics, 28, 3, 2020.
- Ian Mallett, Cem Yuksel, “Constant-time energy-normalization for the Phong specular BRDFs,” The Visual Computer (Proceedings of CGI ’20), 2020.
- Cem Yuksel, “A Class of C2 Interpolating Splines,” ACM Transactions on Graphics, 39, 5, 2020.
- Daqi Lin, Elena Vasiou, Cem Yuksel, Daniel Kopta, Erik Brunvand, “Hardware-Accelerated Dual-Split Trees,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2020), 3, 2, 2020.
- Larry Seiler, Daqi Lin, Cem Yuksel, “Compacted CPU/GPU Data Compression via Modified Virtual Address Translation,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2020), 3, 2, 2020.
- Nghia Truong, Cem Yuksel, Larry Seiler, “Quadratic Approximation of Cubic Curves,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2020), 3, 2, 2020.
- Ian Mallett, Cem Yuksel, Larry Seiler, “Efficient Adaptive Deferred Shading with Hardware Scatter Tiles,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2020), 3, 2, 2020, Wolfgang Straßer Best Paper Award.
- Cem Yuksel, “Stochastic Lightcuts for Sampling Many Lights,” IEEE Transactions on Visualization and Computer Graphics, 2020.
- Daqi Lin, Cem Yuksel, “Real-Time Stochastic Lightcuts,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of I3D 2020), 3, 1, 2020, Best Paper Award.
- Vidya Narayanan*, Kui Wu*, Cem Yuksel, Jim McCann, “Visual Knitting Machine Programming,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2019), 38, 4, 2019, (*Joint First Authors).
- Daqi Lin, Cem Yuksel, “Real-Time Rendering with Lighting Grid Hierarchy,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of I3D 2019), 2, 1, 2019.
- Cem Yuksel, Sylvain Lefebvre, Marco Tarini, “Rethinking Texture Mapping,” Computer Graphics Forum (Proceedings of Eurographics 2019), 38, 2, 2019.
- Kui Wu, Hannah Swan, Cem Yuksel, “Knittable Stitch Meshes,” ACM Transactions on Graphics, 38, 1, 2019.
- Ming Gao*, Xinlei Wang*, Kui Wu*, Andre Pradhana, Eftychios Sifakis, Cem Yuksel, Chenfanfu Jiang, “GPU Optimization of Material Point Methods,” ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2018), 37, 6, 2018, (*Joint First Authors).
- Kui Wu, Xifeng Gao, Zachary Ferguson, Daniele Panozzo, Cem Yuksel, “Stitch Meshing,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2018), 37, 4, 2018.
- Nghia Truong, Cem Yuksel, “A Narrow-Range Filter for Screen-Space Fluid Rendering,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of I3D 2018), 1, 1, 2018.
- Cem Yuksel, “Alpha Distribution for Alpha Testing,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of I3D 2018), 1, 1, 2018.
- Elena Vasiou, Konstantin Shkurko, Ian Mallett, Erik Brunvand, Cem Yuksel, “A Detailed Study of Ray Tracing Performance: Render Time and Energy Cost,” The Visual Computer (Proceedings of CGI 2018), 2018.
- Kui Wu, Nghia Truong, Cem Yuksel, Rama Hoetzlein, “Fast Fluid Simulations with Sparse Volumes on the GPU,” Computer Graphics Forum (Proceedings of EUROGRAPHICS 2018), 37, 2, 2018.
- Konstantin Shkurko, Cem Yuksel, Daniel Kopta, Ian Mallett, Erik Brunvand, “Time Interval Ray Tracing for Motion Blur,” IEEE Transactions on Visualization and Computer Graphics, PP, 99, 2017.
- Kui Wu, Cem Yuksel, “Real-Time Cloth Rendering with Fiber-Level Detail,” IEEE Transactions on Visualization and Computer Graphics, PP, 99, 2017.
- Can Yuksel, Cem Yuksel, “Lighting Grid Hierarchy for Self-illuminating Explosions,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2017), 36, 4, 2017.
- Le Liu, Alexander Boone, Ian Ruginski, Lace Padilla, Mary Hegarty, Sarah Creem-Regehr, William Thompson, Cem Yuksel, Donald H. House, “Uncertainty Visualization by Representative Sampling from Prediction Ensembles,” IEEE Transactions on Visualization and Computer Graphics, 23, 9, 2016.
- Cem Yuksel, “Sample Elimination for Generating Poisson Disk Sample Sets,” Computer Graphics Forum (Proceedings of EUROGRAPHICS 2015), 34, 2, 2015.
- Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Steve Marschner, “Stitch Meshes for Modeling Knitted Clothing with Yarn-Level Detail,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012), 31, 3, 2012.
- Cem Yuksel, Scott Schaefer, John Keyser, “Parameterization and Applications of Catmull-Rom Curves,” Computer Aided Design, 43, 7, 2011.
- Cem Yuksel, John Keyser, Donald H. House, “Mesh colors,” ACM Transactions on Graphics, 29, 2, 2010.
- Cem Yuksel, Scott Schaefer, John Keyser, “Hair Meshes,” ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2009), 28, 5, 2009.
- Cem Yuksel, John Keyser, “Fast Real-Time Caustics from Height Fields,” The Visual Computer (Proceedings of CGI 2009), 25, 5-7, 2009.
- Arno Zinke, Cem Yuksel, Andreas Weber, John Keyser, “Dual Scattering Approximation for Fast Multiple Scattering in Hair,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2008), 27, 3, 2008.
- Cem Yuksel, John Keyser, “Deep Opacity Maps,” Computer Graphics Forum (Proceedings of EUROGRAPHICS 2008), 27, 2, 2008.
- Cem Yuksel, Donald H. House, John Keyser, “Wave Particles,” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007), 26, 3, 2007.
- Zeki Melek, David Mayerich, Cem Yuksel, John Keyser, “Visualization of Fibrous and Thread-like Data,” IEEE Transactions on Visualization and Computer Graphics, 12, 5, 2006.
Conference Papers (excluding papers listed above)
- Gaurav Bhokare, Eisen Montalvo, Elie Diaz, Cem Yuksel, “Real-Time Hair Rendering with Hair Meshes,” SIGGRAPH 2024 Conference Papers, 2024.
- Hsueh-Ti Derek Liu, Maneesh Agrawala, Cem Yuksel, Tim Omernick, Vinith Misra, Stefano Corazza, Morgan McGuire, Victor Zordan, “A Unified Differentiable Boolean Operator with Fuzzy Logic,” SIGGRAPH Conference Papers, 2024.
- Yunuo Chen, Tianyi Xie, Cem Yuksel, Danny Kaufman, Yin Yang, Chenfanfu Jiang, Minchen Li, “Multi-Layer Thick Shells,” SIGGRAPH ’23 Conference Proceedings, 2023.
- Larry Seiler, Daqi Lin, Cem Yuksel, “Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation,” Symposium on Interactive 3D Graphics and Games (I3D 2020), 2020.
- Ian Mallett, Cem Yuksel, “Spectral Primary Decomposition for Rendering with RGB Reflectance,” Eurographics Symposium on Rendering (EGSR 2019), 2019.
- Elena Vasiou, Konstantin Shkurko, Erik Brunvand, Cem Yuksel, “Mach-RT: A Many Chip Architecture for High-Performance Ray Tracing,” High-Performance Graphics (HPG 2019), 2019.
- Cem Yuksel, “Stochastic Lightcuts,” High-Performance Graphics (HPG 2019), 2019, Wolfgang Straßer Best Paper Award.
- Ian Mallett, Larry Seiler, Cem Yuksel, “Patch Textures: Hardware Implementation of Mesh Colors,” High-Performance Graphics (HPG 2019), 2019.
- Daqi Lin, Konstantin Shkurko, Ian Mallett, Cem Yuksel, “Dual-Split Trees,” Symposium on Interactive 3D Graphics and Games (I3D 2019), 2019, Best Conference Paper Award.
- Ian Mallett, Cem Yuksel, “Deferred Adaptive Compute Shading,” High-Performance Graphics (HPG 2018), 2018.
- Konstantin Shkurko, Tim Grant, Erik Brunvand, Daniel Kopta, Josef Spjut, Elena Vasiou, Ian Mallett, Cem Yuksel, “SimTRaX: Simulation Infrastructure for Exploring Thousands of Cores,” Great Lakes Symposium on VLSI (GLSVLSI 2018), 2018.
- Cem Yuksel, “Mesh Color Textures,” High-Performance Graphics (HPG 2017), 2017.
- Konstantin Shkurko, Tim Grant, Daniel Kopta, Ian Mallett, Cem Yuksel, Erik Brunvand, “Dual Streaming for Hardware-Accelerated Ray Tracing,” High-Performance Graphics (HPG 2017), 2017.
- Kui Wu, Cem Yuksel, “Real-Time Fiber-Level Cloth Rendering,” ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2017), 2017, Best Paper Award (3rd place) & Best Presentation Award (2nd place).
- Kui Wu, Cem Yuksel, “3D Modeling of Knittable Structures with Stitch Meshes,” Proceedings of the Fiber Society 2016 Technical Conference, 2016.
- Ian Mallett, Cem Yuksel, “Parameterization of Tabulated BRDFs,” Proceedings of the 33rd Computer Graphics International, 2016.
- Kui Wu, Cem Yuksel, “Real-Time Hair Mesh Simulation,” ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2016), 2016.
- Cem Yuksel, Scott Schaefer, John Keyser, “On the Parameterization of Catmull-Rom Curves,” 2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling, 2009.
- Mayank Singh, Cem Yuksel, Donald H. House, “Fast Occlusion Sweeping,” Advances in Visual Computing (Proceedings of ISVC 2009), 2009.
- Cem Yuksel, “Gradient Space Projection,” Computer Graphics International 2008, 2008.
- Cem Yuksel, Ergun Akleman, John Keyser, “Practical Global Illumination for Hair Rendering,” Proceedings of Pacific Graphics 2007, 2007.
- Bei Xu, Cem Yuksel, Ali Abur, Ergun Akleman, “3D Visualization of Power System State Estimation,” Electrotechnical Conference, 2006. MELECON 2006. IEEE Mediterranean, 2006.
- Ergun Akleman, Cem Yuksel, “On a Family of Symmetric, Connected and High Genus Sculptures,” Bridges London: Mathematics, Music, Art, Architecture, Culture, 2006.
Other Publications (peer reviewed from abstract)
- Cem Yuksel, “Seiler’s Interpolation for Evaluating Polynomial Curves,” ACM SIGGRAPH 2024 Talks, 2024.
- Chris Wyman, Markus Kettunen, Daqi Lin, Benedikt Bitterli, Cem Yuksel, Wojciech Jarosz, Pawel Kozlowski, “A Gentle Introduction to ReSTIR: Path Reuse in Real-time,” ACM SIGGRAPH 2023 Courses, 2023.
- Gaurav Bhokare, Eisen Montalvo, Elie Diaz, Mitchell Allen, Cem Yuksel, “Super Fast Strand-based Hair Rendering With Hair Meshes,” SIGGRAPH ’23 Real-Time Live!, 2023.
- Cem Yuksel, “A Fast and Robust Solution for Cubic and Higher-order Polynomials,” ACM SIGGRAPH 2022 Talks, 2022.
- Tianyu Li, Wenyou Wang, Daqi Lin, Cem Yuksel, “Virtual Lights with Blue Noise Distribution,” Proceedings of High-Performance Graphics Research Posters, 2021.
- Cem Yuksel, “Point Light Attenuation Without Singularity,” ACM SIGGRAPH 2020 Talks, 2020.
- Cem Yuksel, “Teapot Rendering Competition,” ACM SIGGRAPH 2018 Educator’s Forum, 2018.
- Marco Tarini, Cem Yuksel, Sylvain Lefebvre, “Rethinking Texture Mapping,” ACM SIGGRAPH 2017 Courses, 2017.
- Cem Yuksel, “Mesh Colors with Hardware Texture Filtering,” ACM SIGGRAPH 2016 Talks, 2016.
- Ian Mallett, Cem Yuksel, Amit Prakash, “Adaptive Deferred Shading,” Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Research Posters, 2016.
- Cem Yuksel, “Hardware Accelerated Mesh Colors,” Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Research Posters, 2016, Best Poster Award.
- Cem Yuksel, Sarah Tariq, “Advanced Techniques in Real-Time Hair Rendering and Simulation,” ACM SIGGRAPH 2010 Courses, 2010.
- Cem Yuksel, Donald H. House, John Keyser, “Implementing Wave Particles for Real-Time Water Waves with Object Interaction,” ACM SIGGRAPH 2007 Sketches, 2007.
- Cem Yuksel, Donald H. House, John Keyser, “Implementing Wave Particles for Real-Time Water Waves with Object Interaction,” ACM SIGGRAPH 2007 Research Posters, 2007.
- Cem Yuksel, Ergun Akleman, “Rendering Hair with Global Illumination,” ACM SIGGRAPH 2006 Research Posters, 2006.
- Cem Yuksel, Ergun Akleman, “Rendering Hair-Like Objects with Indirect Illumination,” ACM SIGGRAPH 2005 Sketches, 2005.
Refereed Research Videos
- Cem Yuksel, “Dual Scattering for Real-Time Multiple Scattering in Hair,” ACM SIGGRAPH 2008 Computer Animation Festival, 2008.
- Cem Yuksel, “Wave Particles,” ACM SIGGRAPH 2007 Computer Animation Festival, 2007.
Patents
Thesis
Awards
Publication Awards
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2023 Best Technical Paper Award, Honorable Mention, at SIGGRAPH 2023
Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu, “Sag-Free Initialization for Strand-Based Hybrid Hair Simulation,” ACM Trans. Graph. (Proceedings of SIGGRAPH 2023), 42, 4, 2023. -
2022 Wolfgang Straßer Best Paper Award, 3rd place, at HPG 2022
Tianyu Li*, Wenyou Wang*, Daqi Lin, Cem Yuksel, “Virtual Blue Noise Lighting,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2022), 5, 3, 2022. (*Joint First Authors). -
2021 Wolfgang Straßer Best Paper Award, 2nd place, at HPG 2021
Daqi Lin, Larry Seiler, Cem Yuksel, “Hardware Adaptive High-Order Interpolation for Real-Time Graphics,” Computer Graphics Forum (Proceedings of HPG 2021), 40, 8, 2021. -
2020 Best Paper Award at I3D 2020
Daqi Lin, Cem Yuksel, “Real-Time Stochastic Lightcuts,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of I3D 2020), 3, 1, 2020. -
2020 Wolfgang Straßer Best Paper Award at HPG 2020
Ian Mallett, Cem Yuksel, Larry Seiler, “Efficient Adaptive Deferred Shading with Hardware Scatter Tiles,” Proc. ACM Comput. Graph. Interact. Tech. (Proceedings of HPG 2020), 3, 2, 2020. -
2019 Wolfgang Straßer Best Paper Award at HPG 2019
Cem Yuksel, “Stochastic Lightcuts,” Proceedings of High-Performance Graphics (HPG), 2019. -
2019 Best Conference Paper Award at I3D 2019
Daqi Lin, Konstantin Shkurko, Ian Mallett, Cem Yuksel, “Dual-Split Trees,” Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2019. -
2017 Best Paper Award (3rd place) at I3D 2017
Kui Wu, Cem Yuksel, “Real-time Fiber-level Cloth Rendering,” ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2017. -
2016 Best Poster Award at I3D 2016 (voted by the symposium attendees)
Cem Yuksel, “Hardware Accelerated Mesh Colors,” Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), 2016.
Teaching Awards
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2023 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Introduction to Computer Graphics (CS 4600) course offered in Fall 2022 at the University of Utah. -
2022 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Interactive Computer Graphics (CS 5610/6610) course offered in Spring 2022 at the University of Utah. -
2022 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Introduction to Computer Graphics (CS 4600) course offered in Fall 2021 at the University of Utah. -
2020 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Interactive Computer Graphics (CS 5610/6610) course offered in Spring 2020 at the University of Utah. -
2019 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Special Topics on Communication Design for Computer Scientists (CS 6967) course offered in Fall 2018 at the University of Utah. -
2018 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Interactive Computer Graphics (CS 5610/6610) course offered in Spring 2018 at the University of Utah. -
2018 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Ray Tracing for Graphics (CS 6620) course offered in Fall 2017 at the University of Utah. -
2016 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Ray Tracing for Graphics (CS 6620) course offered in Fall 2015 at the University of Utah. -
2014 Dean’s commendation for excellence in teaching
Recognized by exceptional student evaluations for the Ray Tracing for Graphics (CS 6620) course offered in Fall 2013 at the University of Utah.
Other Awards
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2010 CIFellows Award for Post-doctoral Research in Computer Science
Sponsored by the CRA and NSF, given to 60 recipients in the US. -
2010 Graduate Research Excellence Award
Texas A&M University Department of Computer Science and Engineering, given to one graduate student each year. -
2005 Student Research Week Competition, Second Place Award
Selected from 500 participants to the Student Research Week competition at Texas A&M University in 2005. -
2000 Interpro International Achievement Award
EUREKA 1770-ST. JOSEPH 2000: a new generation wood working machinery and advanced distributed system with vision technology for agile furniture factory and JIT enterprise - 1995 Exceptional Success in Nationwide University Entrance Examination
The Scientific and Technical Research Council of Turkey, a scholarship given to new undergraduate students studying natural sciences, who ranked in the top 0.0001 bracket in the nationwide university entrance examination.
Service
Conference Organization
- Steering Committee member, ACM SIGGRAPH/Eurographics High-Performance Graphics (HPG), 2022-present
- Real-Time Live! Chair, SIGGRAPH 2023
- General Chair, ACM SIGGRAPH/Eurographics High-Performance Graphics (HPG 2022)
- Steering Committee member, Interactive 3D Graphics and Games (I3D), 2017-2020
- Papers Chair, High-Performance Graphics (HPG 2020) with Richard Membarth
- Papers Chair, Interactive 3D Graphics and Games (I3D 2017) with Chris Wyman
- General Chair, Interactive 3D Graphics and Games (I3D 2016) with Chris Wyman
Editorial Work
- Member, SIGGRAPH Editorial Advisory Group (2024-2025)
- Section Editor, Ray Tracing Gems II (2021)
Program Committee
- ACM SIGGRAPH 2024
- Eurographics Symposium on Rendering (EGSR 2023)
- ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2020)
- Eurographics (EG 2020)
- Eurographics Symposium on Rendering (EGSR 2019)
- ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2019)
- ACM SIGGRAPH/Eurographics High-Performance Graphics (HPG 2018)
- Eurographics Symposium on Rendering (EGSR 2018)
- ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2018)
- ACM SIGGRAPH Asia 2017
- ACM SIGGRAPH Asia 2016
- ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2016)
- ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2015)
- International Conference on Computer Animation and Social Agents (CASA 2015)
- Computer-Aided Design and Computer Graphics (CAD/Graphics 2015)
- ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2015)
- ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2014)
- Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2014)
- ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2013)
- International Conference on Computer Animation and Social Agents (CASA 2013)
University of Utah Service
- School of Computing, Director of Graphics and Visualization program, 2017-present.
- College of Engineering Scholarship Committee, 2019-2023.
- College of Engineering Teaching Excellence Committee, 2021-2023.
- School of Computing, Faculty Search Committees, 2013-2014, 2014-2015, 2021-2022.
- SCI Institute, Faculty Search Committee, 2020-2021.
- School of Computing, Director of the BS/MS program, 2014-2017.
- School of Computing, Graduate Admissions Committee, 2011-2012, 2012-2013, 2013-2014.
- School of Computing, Graduate Visit Committee, 2013, 2014, 2015, 2016.
Teaching
SIGGRAPH Courses
- Chris Wyman, Markus Kettunen, Daqi Lin, Benedikt Bitterli, Cem Yuksel, Wojciech Jarosz, Pawel Kozlowski, “A Gentle Introduction to ReSTIR: Path Reuse in Real-time,” ACM SIGGRAPH 2023 Courses, 2023.
- Marco Tarini, Cem Yuksel, Sylvain Lefebvre, “Rethinking Texture Mapping,” ACM SIGGRAPH 2017 Courses, 2017.
- Cem Yuksel, Sarah Tariq, “Advanced Techniques in Real-Time Hair Rendering and Simulation,” ACM SIGGRAPH 2010 Courses, 2010.
Teaching at the University of Utah
- Fall 2024CS 4600 - Introduction to Computer Graphics
- Fall 2024CS 7933 - Graphics Seminar
- Spring 2023CS 5610 - Interactive Computer Graphics
- Spring 2023CS 6610 - Interactive Computer Graphics
- Fall 2022CS 4600 - Introduction to Computer Graphics
- Fall 2022CS 7933 - Graphics Seminar
- Spring 2022CS 5610 - Interactive Computer Graphics
- Spring 2022CS 6610 - Interactive Computer Graphics
- Spring 2022CS 7933 - Graphics Seminar
- Fall 2021CS 4600 - Introduction to Computer Graphics
- Fall 2021CS 7933 - Graphics Seminar
- Spring 2021CS 5610 - Interactive Computer Graphics
- Spring 2021CS 6610 - Interactive Computer Graphics
- Spring 2021CS 7933 - Graphics Seminar
- Fall 2020CS 4600 - Introduction to Computer Graphics
- Fall 2020CS 7933 - Graphics Seminar
- Spring 2020CS 5610 - Interactive Computer Graphics
- Spring 2020CS 6610 - Interactive Computer Graphics
- Fall 2019CS 6620 - Ray Tracing for Graphics
- Fall 2019CS 7933 - Graphics Seminar
- Spring 2019CS 5610 - Interactive Computer Graphics
- Spring 2019CS 6610 - Interactive Computer Graphics
- Fall 2018CS 6967 - Communication Design for Computer Scientists
- Fall 2018CS 7933 - Graphics Seminar
- Spring 2018CS 5610 - Interactive Computer Graphics
- Spring 2018CS 6610 - Interactive Computer Graphics
- Fall 2017CS 6620 - Ray Tracing for Graphics
- Fall 2017CS 7933 - Graphics Seminar
- Spring 2017CS 5610 - Interactive Computer Graphics
- Spring 2017CS 6610 - Interactive Computer Graphics
- Fall 2016CS 6967 - Special Topics in Numerical Simulation
- Fall 2016CS 7933 - Graphics Seminar
- Spring 2016CS 7933 - Graphics Seminar
- Fall 2015CS 6620 - Ray Tracing for Graphics
- Fall 2015CS 7933 - Graphics Seminar
- Spring 2015CS 4150 - Algorithms
- Spring 2015CS 7933 - Graphics Seminar
- Fall 2014CS 6620 - Ray Tracing for Graphics
- Spring 2014CS 4150 - Algorithms
- Spring 2014CS 7933 - Graphics Seminar
- Fall 2013CS 6620 - Ray Tracing for Graphics (Adv. Comp. Graphics II)
- Spring 2013CS 6958 - Special Topics in Physically Based Graphics
- Spring 2013CS 7933 - Graphics Seminar
- Fall 2012CS 6620 - Ray Tracing for Graphics (Adv. Comp. Graphics II)