|Email:||email@example.com (please see the best way to contact me first)|
|Office:||MEB 3116, Merrill Engineering Building, 3rd floor.|
|Address:||School of Computing, 50 S. Central Campus Drive|
University of Utah, Salt Lake City, UT 84112-9205
How do you pronounce your name? Jem Youksell
I am an associate professor in the School of Computing at the University of Utah and the founder of Cyber Radiance LLC, a computer graphics software company. Previously, I was a postdoctoral fellow at Cornell University, under the guidance of Doug James, after receiving my PhD degree in Computer Science from Texas A&M University, advised by John Keyser and Donald House.
My research interests are in computer graphics and related fields, including physically-based simulations, realistic image synthesis, rendering techniques, global illumination, sampling, GPU algorithms, graphics hardware, modeling complex geometries, knitted structures, and hair modeling, animation, and rendering.
A Class of C2 Interpolating Splines
Presenting a class of splines with a different (but simple) formulation than typical splines used in computer graphics and examples within this class that solve important and longstanding problems of C2 interpolating splines.
Mesh Color Textures
Mesh Color Textures bring the advantages of Mesh Colors to real-time rendering. Mesh Colors revolutionize texture mapping by completely eliminating its fundamental problems, such as the need for defining a mapping. Mesh Color Textures allow using hardware texture filtering for Mesh Colors, thereby achieving the performance of standard 2D textures!
Stitch Meshes provide a new way of representing and modeling knited garments with yarn-level detail. We used Stitch Meshes for modeling full sizte knitted garments as well as various knitting patterns. This work will be presented as a technical paper at SIGGRAPH 2012.
Hair Meshes provide a new and very effective way of modeling hair that resebles polygonal modeling, which is presented as a technical paper at SIGGRAPH Asia 2009. This technique is used in the modeling system of Hair Farm, the ultimate hair plugin for 3ds Max.