template<GLenum TEXTURE_TYPE>
class cy::GLRenderDepth< TEXTURE_TYPE >
OpenGL render depth buffer.
This class provides a convenient interface for texture rendering in OpenGL with a depth texture buffer.
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bool | Initialize (bool depthComparisonTexture=true) |
| Generates the render buffer. Returns true if the render buffer is ready. If depthComparisonTexture is true, initializes the texture for depth comparison.
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bool | Initialize (bool depthComparisonTexture, GLsizei width, GLsizei height, GLenum depthFormat=GL_DEPTH_COMPONENT) |
| Generates the render buffer and sets its size. Returns true if the render buffer is ready and complete. If depthComparisonTexture is true, initializes the texture for depth comparison.
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bool | Resize (GLsizei width, GLsizei height, GLenum depthFormat=GL_DEPTH_COMPONENT) |
| Initializes or changes the size of the render buffer. Returns true if the buffer is complete.
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void | Delete () |
| Deletes the render buffer.
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GLuint | GetID () const |
| Returns the frame buffer ID.
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bool | IsNull () const |
| Returns true if the render buffer is not initialized, i.e. the render buffer id is invalid.
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void | Bind () const |
| Binds the frame buffer for rendering and adjusts the viewport accordingly.
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void | Unbind () const |
| Binds the frame buffer that was used before this frame buffer was bound and reverts the viewport.
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bool | IsReady () const |
| Returns true if the frame buffer is ready. This method can be called after initialization.
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bool | IsComplete () const |
| Returns true if the render buffer is complete.
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GLuint | GetTextureID () const |
| Returns the texture ID.
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void | BindTexture () const |
| Binds the texture to the current texture unit.
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void | BindTexture (int textureUnit) const |
| Binds the texture to the given texture unit.
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void | BuildTextureMipmaps () |
| Builds mipmap levels for the texture.
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void | SetTextureWrappingMode (GLenum wrapS, GLenum wrapT) |
| Sets the wrapping parameter for the texture. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap argument is zero, the corresponding wrapping parameter is not changed.
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void | SetTextureFilteringMode (GLenum magnificationFilter=0, GLenum minificationFilter=0) |
| Sets the filtering mode for the texture. The acceptable values are GL_NEAREST and GL_LINEAR. The minification filter values can also be GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, or GL_LINEAR_MIPMAP_LINEAR. If the filter argument is zero, the corresponding filter parameter is not changed.
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void | SetTextureAnisotropy (float anisotropy) |
| Sets the anisotropy level of the texture.
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void | SetTextureMaxAnisotropy () |
| Sets anisotropic filtering to the maximum permissible value.
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void | SetTextureNoAnisotropy () |
| Turns off anisotropic filtering.
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void | GenerateBuffer () |
| Generates the frame buffer and initializes the texture.
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void | SetSize (GLsizei width, GLsizei height) |
| Sets the size of the frame buffer.
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