GLSL shader class.
This class provides basic functionality for compiling GLSL shaders either from a given source string or a given file. It only stores the shader ID and it can be safely deleted after the shader is used for building (linking) a GLSL program.
|
| GLSLShader () |
| Constructor.
|
|
virtual | ~GLSLShader () |
| Destructor that deletes the shader.
|
|
|
void | Delete () |
| Deletes the shader.
|
|
GLuint | GetID () const |
| Returns the shader ID.
|
|
bool | IsNull () const |
| Returns true if the OpenGL shader object is not generated, i.e. the shader id is invalid.
|
|
|
bool | CompileFile (char const *filename, GLenum shaderType, std::ostream *outStream=&std::cout) |
| Compiles the shader using the given file. If the shader was previously compiled, it is deleted.
|
|
bool | CompileFile (char const *filename, GLenum shaderType, char const *prependSource, std::ostream *outStream=&std::cout) |
| Compiles the shader using the given file. If the shader was previously compiled, it is deleted. The prependSource string is added to the beginning of the shader code, so it must begin with the "#version" statement.
|
|
bool | CompileFile (char const *filename, GLenum shaderType, int prependSourceCount, char const **prependSources, std::ostream *outStream=&std::cout) |
| Compiles the shader using the given file. If the shader was previously compiled, it is deleted. The prependSources strings are added to the beginning of the shader code, so the first string must begin with "#version" statement.
|
|
bool | Compile (char const *shaderSourceCode, GLenum shaderType, std::ostream *outStream=&std::cout) |
| Compiles the shader using the given source code. If the shader was previously compiled, it is deleted.
|
|
bool | Compile (char const *shaderSourceCode, GLenum shaderType, char const *prependSource, std::ostream *outStream=&std::cout) |
| Compiles the shader using the given source code. If the shader was previously compiled, it is deleted. The prependSource string is added to the beginning of the shader code, so it must begin with the "#version" statement.
|
|
bool | Compile (char const *shaderSourceCode, GLenum shaderType, int prependSourceCount, char const **prependSources, std::ostream *outStream=&std::cout) |
| Compiles the shader using the given source code. If the shader was previously compiled, it is deleted. The prependSources strings are added to the beginning of the shader code, so the first string must begin with "#version" statement.
|
|